local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133107042
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 42001
L2_1.gadget_id = 70710342
L3_1 = {}
L3_1.x = -629.244
L3_1.y = 219.789
L3_1.z = 258.281
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 331.86
L3_1.z = 2.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 42002
L3_1.gadget_id = 71700226
L4_1 = {}
L4_1.x = -629.624
L4_1.y = 219.813
L4_1.z = 259.733
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 349.176
L4_1.y = 72.698
L4_1.z = 1.184
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 42003
L4_1.gadget_id = 70710341
L5_1 = {}
L5_1.x = -629.367
L5_1.y = 220.495
L5_1.z = 258.218
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 2.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1042004
L2_1.name = "QUEST_FINISH_42004"
L3_1 = EventType
L3_1 = L3_1.EVENT_QUEST_FINISH
L2_1.event = L3_1
L2_1.source = "1100808"
L2_1.condition = ""
L2_1.action = "action_EVENT_QUEST_FINISH_42004"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.io_type = 1
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
L1_1.father_quest = 11008
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.state = 2
L4_1.suite = 1
L3_1[1] = L4_1
L2_1[1100806] = L3_1
L3_1 = {}
L4_1 = {}
L4_1.state = 2
L4_1.suite = 1
L3_1[1] = L4_1
L2_1[1100813] = L3_1
L3_1 = {}
L4_1 = {}
L4_1.state = 2
L4_1.suite = 1
L3_1[1] = L4_1
L2_1[1100815] = L3_1
L3_1 = {}
L4_1 = {}
L4_1.state = 2
L4_1.suite = 2
L3_1[1] = L4_1
L2_1[1100814] = L3_1
L3_1 = {}
L4_1 = {}
L4_1.state = 2
L4_1.suite = 1
L3_1[1] = L4_1
L2_1[1100812] = L3_1
L3_1 = {}
L4_1 = {}
L4_1.state = 2
L4_1.suite = 2
L3_1[1] = L4_1
L2_1[1100807] = L3_1
L1_1.quest_config = L2_1
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 42001
L4_1.state = 0
L5_1 = {}
L5_1.config_id = 42002
L5_1.state = 0
L6_1 = {}
L6_1.config_id = 42003
L6_1.state = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "QUEST_FINISH_42004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[1] = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 42001
L4_1.state = 0
L5_1 = {}
L5_1.config_id = 42002
L5_1.state = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[2] = L2_1
suite_disk = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 42001
L5_1 = 42002
L6_1 = 42003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "QUEST_FINISH_42004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 42001
L6_1 = 42002
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.RemoveEntityByConfigId
  L3_2 = A0_2
  L4_2 = 133107042
  L5_2 = EntityType
  L5_2 = L5_2.GADGET
  L6_2 = 42003
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : remove_gadget_by_configid"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_QUEST_FINISH_42004 = L1_1
